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Devlog
SpriteLoop 0.12.0 - Color, Variant State & Empty Parts
July 08, 2026
by
BalkanRamGames
SpriteLoop 0.12.0 is now available! 🚀 This update introduces animated tint support, a new WebGL2 renderer, Empty Parts for building more flexible rigs, and Variant States for easier sprite swapping...
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SpriteLoop 0.11.0 - Start screen, and Import Data
June 27, 2026
by
BalkanRamGames
SpriteLoop 0.11.0 focuses on smoother project workflows—from opening the app, to importing art, to exporting animations. This update adds a brand new Start screen , support for importing external da...
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SpriteLoop 0.10.0 - Events, Source Reloading, and Better Rig Editing
June 21, 2026
by
BalkanRamGames
1
SpriteLoop 0.10.0 is now available. This update focuses on improving production workflows with source image reloading, animation events, better Smart Limb editing, and many smaller quality-of-life imp...
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SpriteLoop 0.9.0 - Dopesheet
June 16, 2026
by
BalkanRamGames
SpriteLoop 0.9.0 is now available. This release introduces a brand new Dopesheet mode , expands multi-selection workflows , and improves editing multiple parts and controls at once. New Dopesheet Mode...
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SpriteLoop 0.8.0 - Smart Limbs
June 12, 2026
by
BalkanRamGames
SpriteLoop 0.8.0 - Smart Limbs This release is centered around one major feature I’ve wanted for a long time: Smart Limbs . SpriteLoop originally focused on simple cut-out animation by rotating each...
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SpriteLoop 0.7.0 - Skins and Variants
June 08, 2026
by
BalkanRamGames
SpriteLoop 0.7.0 - Skins and Variants The goal was simple: allow a single animation rig to be reused with different visual variations without duplicating animations. This makes it possible to create m...
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SpriteLoop 0.6.0 - Skew & Transform Inheritance
May 29, 2026
by
BalkanRamGames
SpriteLoop 0.6.0 - Skew & Transform Inheritance This week I added support for skew animation in SpriteLoop and the Defold runtime extension. Skew can be animated on both axes and is useful for creatin...
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SpriteLoop 0.5.0 - New Export & Defold Runtime Extension
May 18, 2026
by
BalkanRamGames
SpriteLoop 0.5.0 - New Export & Defold Runtime Extension This update adds the first version of the new .spla runtime export format together with an experimental Defold extension . Until now, SpriteLoo...
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SpriteLoop 0.4.0 - Workflow Improvements
May 12, 2026
by
BalkanRamGames
1
SpriteLoop Workflow Improvements This update cycle started with a small but important usability problem: imported PNG parts sometimes had large transparent padding, which made selection feel wrong. Th...
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SpriteLoop 0.3.1: Keyboard Shortcuts
May 11, 2026
by
BalkanRamGames
1
SpriteLoop 0.3.1 is out. This update focuses on making the editor much faster to use during actual animation work. The biggest addition is a built-in Help window with a full keyboard shortcut referenc...
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SpriteLoop 0.2.0
May 10, 2026
by
BalkanRamGames
1
This update adds a few workflow improvements for animation and export. New in 0.2.0: Added Ease In and Ease Out keyframe interpolation modes. Updated keyframe colors so interpolation types are easier...
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SpriteLoop - First Public Release
May 09, 2026
by
BalkanRamGames
1
SpriteLoop is now available to download on itch.io for Windows, Linux and macOS. The project started after I struggled with transform-mask animation workflows during a game jam while trying to animate...
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